Make my own adventure

A page from my attempt at a gamebook

Another chapter* in my gaming obsession was ‘Choose your adventure books’. These swiftly led on to the idea that I could create my own versions of them.

The limitation of role-playing games such as Dungeons and Dragons that I so enthusiastically played, was that you needed a whole lot of other people to play with to make the game work. Organising such people was often hard, so here’s where ‘choose your own adventure books‘ came in – a story with choices, so you could interact, have an adventure, without any other people. Marvellous.

I soon moved on to the Fighting Fantasy gamebooks by Steve Jackson and Ian Livingstone ones – Warlock of Firetop Mountain and the like – but my very favourites were the Lone Wolf Gamebooks. I loved these because the story continued from book to book and, even more importantly, there was an element of character generation. You could choose certain traits and abilities and these would grow in power as you went through the books. This character development was something I loved in Dungeons and Dragons and the same idea of gaining experience, or leveling up, are often used today in the most successful computer games.

The corollary of this obsession with gamebooks was that I would attempt to make my own version. I found an old exercise book in the attic recently with just such an attempt recently.

A character sheet from my abortive game

I must have borrowed the book from school. In it, I have attempted to define two character classes – fighter and monk – including creating a load of special abilities and spells. It looks like I worked very hard on that part. But nowhere can I find any actual story. It’s like I ran out of steam before getting on to the main event. Maybe homework got the better of me. Or maybe I realised that other people were doing a better job

#28daysofwriting Day 20

*I use this phrase with heavy irony, given the lack of chapters I actually wrote.

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